using uCalcSoftware;

var uc = new uCalc();
// 1. Define the initial game state
uc.DefineVariable("p1_pos = 0");
uc.DefineVariable("p1_gold = 10");
uc.DefineVariable("p2_pos = 0");
uc.DefineVariable("p2_gold = 10");

// 2. Define the DSL rules
var t = uc.ExpressionTransformer;
t.FromTo("PLAYER {@Number:p} MOVES {@Number:n}", "p{p}_pos = p{p}_pos + {n}");
t.FromTo("PLAYER {@Number:p} GAINS {@Number:n} GOLD", "p{p}_gold = p{p}_gold + {n}");

// 3. Define the script for the turn
var game_turn_script = """

PLAYER 1 MOVES 4
PLAYER 2 MOVES 2
PLAYER 1 GAINS 5 GOLD
PLAYER 2 MOVES 3

""";

// 4. Execute the script
uc.EvalStr(game_turn_script);

// 5. Display the final state
Console.WriteLine("--- End of Turn State ---");
Console.WriteLine($"Player 1 Position: {uc.EvalStr("p1_pos")}");
Console.WriteLine($"Player 1 Gold: {uc.EvalStr("p1_gold")}");
Console.WriteLine($"Player 2 Position: {uc.EvalStr("p2_pos")}");
Console.WriteLine($"Player 2 Gold: {uc.EvalStr("p2_gold")}");