#include #include "uCalc.h" using namespace std; using namespace uCalcSoftware; int main() { uCalc uc; uCalc::DefaultInstance().DefineVariable("val = 'original default'"); cout << uCalc::DefaultInstance().EvalStr("val") << endl; uc.DefineVariable("val = 'uc'"); uc.IsDefault(true); cout << uCalc::DefaultInstance().EvalStr("val") << endl; uCalc ucB; ucB.DefineVariable("val = 'ucB'"); ucB.IsDefault(true); cout << uCalc::DefaultInstance().EvalStr("val") << endl; uCalc ucC; ucC.DefineVariable("val = 'ucC'"); ucC.IsDefault(true); cout << uCalc::DefaultInstance().EvalStr("val") << endl; uCalc::DefaultClear(); // The original unnamed default instance is reset so user variable val no longer exists cout << uCalc::DefaultInstance().EvalStr("val") << endl; // The other instances are removed from Default list but remain active cout << uc.EvalStr("val") << endl; cout << ucB.EvalStr("val") << endl; cout << ucC.EvalStr("val") << endl; }