#include #include "uCalc.h" using namespace std; using namespace uCalcSoftware; void ucalc_call MyAreaCallback(uCalcBase::Callback cb) { auto length = cb.Arg(1); auto width = cb.Arg(2); cb.Return(length * width); } int main() { uCalc uc; // The signature is defined, but the logic is provided by 'MyAreaCallback'. uc.DefineFunction("Area(x, y)", MyAreaCallback); cout << uc.Eval("Area(3, 4)") << endl; }