#include #include "uCalc.h" using namespace std; using namespace uCalcSoftware; int main() { uCalc uc; // In C# and VB you should use "using". // In C++ you can flag a uCalc object for // auto-release with Owned(), or by setting // the last parameter of the constructor to true. uc.IsDefault(true); // Set uc as the default uCalc object uCalc::DefaultInstance().DefineVariable("Value = 'Original uc object'"); cout << uCalc::DefaultInstance().EvalStr("Value") << endl; // Outputs: Original uc object { uCalc uCalcTemp; uCalcTemp.Owned(); // Causes uCalcTemp to be released when it goes out of scope // Make uCalcTemp owned so it reverts back to uc when uCalcTemp goes out of scope uCalcTemp.IsDefault(true); // Set uCalcTemp as the default uCalc object uCalc::DefaultInstance().DefineVariable("Value = 'uCalcTemp object'"); cout << uCalc::DefaultInstance().EvalStr("Value") << endl; // uCalcTemp object } // uCalcTemp goes out of scope here, and the default uCalc object reverts back to uc cout << uCalc::DefaultInstance().EvalStr("Value") << endl; // Original uc object { uCalc uCalcSticky; // remains the default even after going out of scope uCalcSticky.IsDefault(true); // Set uCalcSticky as the default uCalc object uCalc::DefaultInstance().DefineVariable("Value = 'uCalcSticky object'"); cout << uCalc::DefaultInstance().EvalStr("Value") << endl; // Outputs: uCalcSticky object } // The uCalcSticky object itself goes out of scope here, but internally it remains the default uCalc object cout << uCalc::DefaultInstance().EvalStr("Value") << endl; }