#include #include "uCalc.h" using namespace std; using namespace uCalcSoftware; int main() { uCalc uc; uc.DefineVariable("player1_position = 0"); // Define a rule to translate the MOVE command auto t = uc.ExpressionTransformer(); t.FromTo("PLAYER {@Number:p} MOVES {@Number:n} SPACES", "player{p}_position = player{p}_position + {n}"); // Execute a single command uc.EvalStr("PLAYER 1 MOVES 5 SPACES"); cout << "Player 1 is now at position: " << uc.EvalStr("player1_position") << endl; }