#include #include "uCalc.h" using namespace std; using namespace uCalcSoftware; int main() { uCalc uc; // The NewUsing block ensures the object's destructor calls Release(). { uCalc scopedCalc; scopedCalc.Owned(); // Causes scopedCalc to be released when it goes out of scope scopedCalc.DefineVariable("val = 100"); cout << "Inside C++ scope: " << scopedCalc.Eval("val") << endl; } // scopedCalc's destructor calls Release() here. cout << "Outside C++ scope, instance is released." << endl; }