using uCalcSoftware; var uc = new uCalc(); Console.WriteLine("---- Simple function def ----"); uc.DefineFunction("f(x) = x ^ 2 + 5"); Console.WriteLine(uc.Eval("f(10)")); Console.WriteLine("---- Function overloading ----"); // Overloading based on parameter type or number of parameters uc.DefineFunction("MyOverload(x As Double) = x + x"); uc.DefineFunction("MyOverload(x As String) As String = x + x"); uc.DefineFunction("MyOverload(x As String, y As String) As String = x + y"); uc.DefineFunction("MyOverload(x, y) = x + y"); Console.WriteLine(uc.EvalStr("MyOverload(5)")); Console.WriteLine(uc.EvalStr("MyOverload('Ha')")); Console.WriteLine(uc.EvalStr("MyOverload('Hello ', 'world!')")); Console.WriteLine(uc.EvalStr("MyOverload(5, 10)")); Console.WriteLine("---- Definition hiding/un-hiding ----"); // Shadowing (hiding) definitions uc.DefineFunction("h(x) = x * 10"); Console.WriteLine(uc.Eval("h(3)")); var hFunc = uc.DefineFunction("h(x) = x * 100"); // hides previous def Console.WriteLine(uc.Eval("h(3)")); hFunc.Release(); // Releasing this restores previous def Console.WriteLine(uc.Eval("h(3)")); Console.WriteLine("---- Optional parameters ----"); uc.DefineFunction("Opt(x, y = 5, z As String = 'Hello') = x + y + Length(z)"); Console.WriteLine(uc.Eval("Opt(10)")); Console.WriteLine(uc.Eval("Opt(10, 20)")); Console.WriteLine(uc.Eval("Opt(10, 20, 'Just a test 123')")); Console.WriteLine("---- Recursion ----"); uc.DefineFunction("Factorial(x) = iif(x > 1, x * Factorial(x - 1), 1)"); uc.DefineFunction("Fib(n) = IIf(n < 2, n, Fib(n - 1) + Fib(n - 2))"); Console.WriteLine(uc.Eval("Factorial(5)")); Console.WriteLine(uc.Eval("Fib(10)")); // Bootstrap - builds new def on top of existing one Console.WriteLine("------ Bootstrapping -------"); Console.WriteLine(uc.EvalStr("Hex(123)")); // uses "built-in" version of Hex() var MyHex = uc.DefineFunction("Hex(number As Int) As String = '0x' + UCase(Hex(number))", bootstrap: true); Console.WriteLine(uc.EvalStr("Hex(123)")); MyHex.Release(); Console.WriteLine(uc.EvalStr("Hex(123)")); // Overwrite - useful for spreadsheet-like functionality Console.WriteLine("------ Overwrite -------"); uc.DefineFunction("SpreadsheetCell_A1() = 5", overwrite: true); uc.DefineFunction("SpreadsheetCell_B2() = SpreadsheetCell_A1() * 10", overwrite: true); uc.DefineFunction("SpreadsheetCell_C3() = SpreadsheetCell_A1() + SpreadsheetCell_B2()", overwrite: true); Console.WriteLine(uc.Eval("SpreadsheetCell_A1()")); Console.WriteLine(uc.Eval("SpreadsheetCell_B2()")); Console.WriteLine(uc.Eval("SpreadsheetCell_C3()")); // SpreadsheetCell_C3() will be affected by the definition changes of SpreadsheetCell_A1() and SpreadsheetCell_B3() uc.DefineFunction("SpreadsheetCell_B2() = SpreadsheetCell_A1() * 100", overwrite: true); uc.DefineFunction("SpreadsheetCell_A1() = 25", overwrite: true); Console.WriteLine("-------"); // Note: Empty parenthesis are optional for functions with no parameters Console.WriteLine(uc.Eval("SpreadsheetCell_A1")); Console.WriteLine(uc.Eval("SpreadsheetCell_B2")); Console.WriteLine(uc.Eval("SpreadsheetCell_C3")); // See Define() topic for more